Wednesday, November 16, 2011

Disc Golf Terminology!

If this sport isn't relevant enough for you, here are a few terms to get you started on the disc golf lingo!!

Snap - A term used to describe the arm speed and power a player gets into their throw. More snap will generally make the disc fly faster and further.
Roller - A type of throw where the disc is turned over so far that it lands on its edge and rolls.
S-Curve - A term used to describe the flight of a disc when it begins by turning to the right and then "flexes" out and glides back to the left.
Stall Out - A term used to describe the flight of a disc when it peaks in height and drops off to the left without much glide. This generally occurs when the disc is thrown with the nose up. 
Nose Up - Releasing the disc with the front end of the disc higher than the back end                    

Nose Down - Releasing the disc with the front end of the disc lower than the back end. Certain discs will fly better when thrown nose down.
Turnover - The term used to describe the flight of a disc that curves to the right when thrown flat or at hyzer. A less over stable or under stable disc will generally be easier to turn over.                      
Understable - A term used to describe a disc with relatively low resistance to high speed turn and less low speed fade. 
Overstable - A term used to describe the relative resistance to high speed turn and amount of low speed fade of a disc. A more over stable disc will generally have higher resistance to turn and greater low speed fade.
Low Speed Fade - The natural tendency of a disc to tail left as it slows down at the end of its flight. 
High Speed Turn - The characteristic of a disc to curve to the right at the beginning of its flight when thrown hard.
Anhyzer - Releasing the disc with the outer edge at an higher than parallel to the ground. This will cause the most discs to curve to the right. 
Hyzer - Releasing the disc with the outer edge at an angle lower than parallel to the ground. This will cause the most discs to curve to the left. 

These terms assume you use a right-handed backhand throw. If you're left-handed, flight paths will be opposite to the ones described here. Remember to have FUN! Don't let the experience of other players intimidate you.  Focus on accuracy first, distance will come with time!!

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